![]() Larger parts that aren't restricted to being 98 x 98 pixels. If this tile is already painted, the square of Auto Tile C and one square below it cannot be overwritten by another tile. When this tile is painted, the bottom one square is erased. Selecting this type will turn the "Counter" setting under "Character Passage" to ON. Set the type of tile that's being registered.Īutotiles that are used for terrain, floors, etc.Īutotiles that are used for walls and other similar barriers.Īutotiles that are used for tables, counters, and similar objects. To use a new image, import image data from. ![]() Select an image file from the "File Selection Window" below the scene preview to use one that has already been imported into Unite. See "Creating Tile Data" for info on how to create each type of tile. There are 6 types of tiles that can be registered: standard tiles, autotiles A (ground), autotiles B (walls), autotiles C (tables), large parts, and effects. Tiles in Unite are registered and edited individually, which is different from past entries in the RPG Maker series. ![]()
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